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OGN-069/298

Origins · Rare · OGN-069/298

Illustrated by Kudos Productions

Last Stand

Spell

Calm
Energy: 3
Power: 1

ActionPlay on your turn or in showdowns. Double a friendly unit's Might this turn. Give it TemporaryKill this at the start of its controller's Beginning Phase, before scoring.. (Kill it at the start of its controller's Beginning Phase, before scoring.)